O drama e os jogos eletrônicos no contexto pedagógico do Ensino Médio
DOI:
https://doi.org/10.14393/OUV-v16n2a2020-52498Keywords:
Drama, Eletronic games, Narrative development, Secondary educationAbstract
This study investigates the methodology known as drama combined with electronic games played by secondary school students inside the school environment. The research was conducted through a survey form in which the students appointed the genre and themes of the electronic games present in their daily lives. This data collection pointed to violence, sexuality and gender relations as the most recurrent themes present on the mentioned games. The drama experience was based on such subjects which mobilized the students creative and critical abilities throughout the construction of scenic narratives. The app WhatsApp was used as a resource of distribution and dissemination of information outside the school environment. This experience highlighted the drama as teaching methodology able to lead students to investigate dramatic situations according to their own knowledge, aiming to wide their autonomy in order to become subjects of their own process of learning.
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