The use of transmedia in the digital games industry:

a study on The Last of Us franchise

Authors

DOI:

https://doi.org/10.14393/par-v5n2-2020-56695

Keywords:

Communication, Narratives, Transmedia, Games, The Last of Us

Abstract

This paper has as its theme the presence of transmedia narratives by the digital games industry. The objective is to interpret the idiosyncrasies that this industry has regarding strategies for the development of such narratives. For that, it uses depth hermeneutics, according to Thompson, to observe the franchise The Last of Us, composed of narratives in several media platforms, from 2012 to 2020, when this article is written - but which also points to possible future developments. The theoretical framework involves Jenkins, Prensky, Sheldon and Field. Among the findings, we highlight the fluidity in which a native digital industry deals with transmedia narratives, to the point of developing it in three distinct levels – inter-media transmedia, extra-media transmedia and intra-media transmedia.

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References

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Published

2020-12-28

How to Cite

Iuama, T. R., & Postali, T. (2020). The use of transmedia in the digital games industry: : a study on The Last of Us franchise. Paradoxos, 5(2), 200–215. https://doi.org/10.14393/par-v5n2-2020-56695